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src
AsyncEngine.h
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/*
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* Copyright (C) 1996-2023 The Squid Software Foundation and contributors
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*
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* Squid software is distributed under GPLv2+ license and includes
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* contributions from numerous individuals and organizations.
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* Please see the COPYING and CONTRIBUTORS files for details.
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*/
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#ifndef SQUID_ASYNCENGINE_H
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#define SQUID_ASYNCENGINE_H
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/* Abstract interface for async engines which an event loop can utilise.
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*
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* Some implementations will be truly async, others like the event engine
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* will be pseudo async.
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*/
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class
AsyncEngine
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{
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public
:
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/* error codes returned from checkEvents. If the return value is not
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* negative, then it is the requested delay until the next call. If it is
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* negative, it is one of the following codes:
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*/
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enum
CheckError
{
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/* this engine is completely idle: it has no pending events, and nothing
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* registered with it that can create events
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*/
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EVENT_IDLE
= -1,
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/* some error has occurred in this engine */
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EVENT_ERROR
= -2
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};
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virtual
~AsyncEngine
() {}
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/* Check the engine for events. If there are events that have completed,
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* the engine should at this point hand them off to their dispatcher.
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* Engines that operate asynchronously - i.e. the DiskThreads engine -
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* should hand events off to their dispatcher as they arrive rather than
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* waiting for checkEvents to be called. Engines like poll and select should
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* use this call as the time to perform their checks with the OS for new
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* events.
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*
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* The return value is the status code of the event checking. If its a
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* non-negative value then it is used as hint for the minimum requested
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* time before checkEvents is called again. I.e. the event engine knows
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* how long it is until the next event will be scheduled - so it will
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* return that time (in milliseconds).
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*
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* The timeout value is a requested timeout for this engine - the engine
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* should not block for more than this period. (If it takes longer than the
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* timeout to do actual checks that's fine though undesirable).
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*/
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virtual
int
checkEvents
(
int
timeout) = 0;
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};
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#endif
/* SQUID_ASYNCENGINE_H */
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AsyncEngine
Definition:
AsyncEngine.h:19
AsyncEngine::checkEvents
virtual int checkEvents(int timeout)=0
AsyncEngine::~AsyncEngine
virtual ~AsyncEngine()
Definition:
AsyncEngine.h:35
AsyncEngine::CheckError
CheckError
Definition:
AsyncEngine.h:26
AsyncEngine::EVENT_IDLE
@ EVENT_IDLE
Definition:
AsyncEngine.h:30
AsyncEngine::EVENT_ERROR
@ EVENT_ERROR
Definition:
AsyncEngine.h:32
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